Hjertesten Hall - Extra Buildings
A barracks, an orphanage, a wizard's tower, a graveyard and four homes for your estate.
What this isNew buildings for Hjertesten Hall - Player Home and Settlement by Thay S, and an add-on for Hjertesten Hall - Extra Jobs and Features. The people you hire there move into them.
Part of Bannerlands, my connected estate mods. Install more than one and they work as one realm: one Hire Position, one Your Estates screen, and gold and workers that move between your estates.
Everything lives in two ESL-flagged plugins. Hjertesten's files are not changed.
Instant mod help: Join our Discord and ask in #mod-help.
What it adds- Barracks east of the walls, with 13 beds inside. Your warband moves in by itself: up to 16 warriors are given the barracks, sleep there on their own watch hours and spend the evening at its tables.
- Court Wizard's Tower in the north-east corner of the yard, on its own deck. Your Court Wizard works at its alchemy and enchanting tables by day and sleeps in the tower.
- Orphanage south of the south gate: the Caretaker's House and the Orphanage Dormitory, each with its own door and interior. Talk to a homeless child and ask "Would you like to live at my orphanage?" to take them in (9 beds): they sleep in the Dormitory, play outside by day, and leave by themselves if you adopt them. Only children who are free to adopt can move in, so a child tied to a quest stays put until it is finished. Tell someone on your estate staff "I have a home for you." to give them the Caretaker's House.
- Graveyard east of the walls: ivy walls, a shrine of Arkay with its banners, and rows of stones.
- Four homes along the road south of the south-east gate: Creekside House, Eastfield House, Millside House and Woodside House, each with an interior. Hire them at the hall as usual, then give them a home in the MCM: Hjertesten Extra Homes, Who Lives Where. Pick a person and a house, then Move them.
- Nobody is hired or paid by this mod. Hiring, wages and the treasury stay with Extra Jobs and Features.
- Defence, war-party calls, and the hall's feasts, weddings and funerals still come first for everyone living in the new buildings.
- Someone you gave a home keeps that home.
- Every building uses Thay's own look for the estate and base-game pieces. The ground is shaped under each one, and the trees that stood in the way are gone.
- It changes the ground, the walk mesh (navmesh) and removes trees around the hall, so mods that build in the same places outside the walls can clash.
- Northern Roads: use the Extra Buildings - Northern Roads Patch on the Files tab of Hjertesten Hall - Extra Jobs and Features.
Built and played in a Nolvus Awakening load order. Nolvus users: install it like any other mod.
Needs Hjertesten Hall and Extra Jobs and Features 1.2.0 or newer. Install with your mod manager and let it load after both. ESL-flagged, so it doesn't use a load order slot. If you use Northern Roads, also install the Extra Buildings - Northern Roads Patch from the Files tab of Hjertesten Hall - Extra Jobs and Features, and load it after the main file and before any world map mod.
Safe to install mid-game: load your save and the new buildings are there.
Already using Extra Homes from the Extra Jobs and Features page? Install this over it and remove the old optional file. The plugin has the same name, so your save and your assigned homes carry over.
Uninstalling
This is a scripted mod. Don't remove it mid-playthrough. A clean save is never guaranteed with scripted mods.
Also for Hjertesten Hall
Extra Jobs and Features - hire staff, run the farm and defend the estate.
Stables - stable your horses in the hall's own stalls.
Also by me
Word Travels - Friends Talk About Your Deeds - friends hear about your deeds and come talk to you about them.
Warband - a follower framework and party manager in one mod: recruit up to 10 followers, command them from a wheel, manage each one on a party screen, and make camp.
White Hearth - Extra Jobs and Features - a household, a court and sieges for IdomeneusOfCrete's White Hearth.
Halls of Order - Knights of the Order - raise a knighthood, hire staff and defend the crystal from raids in HerrSchtevie's Halls of Order.
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Updates, bug help and mod requests: Seth Summers Mods on Skool
If you enjoy my mods and want to support them, you can donate here.
Credits
- Thay S for Hjertesten Hall. This add-on only exists because of it. Please endorse the original.
- The SKSE team.
- Built with houseCARL and DevBench.
This add-on was built with the help of AI (scripts & records). I play it in my own game and fix reports fast, so tell me in the posts if anything's off.



































