Modhold
Skyrim SE
Freev1.3.3

Word Travels - Friends Talk About Your Deeds - 19560 Voiced Lines (Voiced-Immersive-Dialogue-Reputation-EoS)

Your friends hear about what you've done and come find you to talk about it. 110+ deeds, from killing your first dragon to marrying, robbing and saving the world, each a short three-round conversation with your own answers. The most-played stories are now voiced in vanilla voices.

SethSaidThat12Pass @SethSaidThat
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Word Travels - Friends Talk About Your Deeds

Skyrim talks. Now your friends do too.

Over 19,500 voiced lines.
What this is

You killed a dragon at the Western Watchtower, got married, joined the Thieves Guild or ended the Civil War. Word gets around. A friend hears about it, walks up and asks you what really happened, and you choose how to answer.

Everything lives in its own ESL-flagged plugin. No vanilla records are edited.
Instant mod help: Join our Discord and ask in #mod-help.
✦ GET THE COLLECTION ✦

All my estates and followers in one Modhold loadout.
How it works
  • 110+ deeds: the main quest, the Civil War (with lines for the side you chose), every guild, the Daedric quests, Dawnguard, Dragonborn, thane titles, marriage, children, houses, and feats like dragon souls, brawls won, bounties and escapes from jail.
  • When a deed is done, a friend (someone who likes you) who is close by walks over to you. They greet you, you ask "What did you hear?", and they tell you the story as it reached them.
  • Then three rounds of talk: pick one of 4, then 3, then 3 answers. Honest, proud, modest, a joke or a dodge. Every answer gets its own reaction.
  • Followers never gossip. They were there with you.
  • News takes time: a deed is only talked about once it is at least 12 game hours old, and there are at least 12 game hours between two talks.
  • One deed per friend. A friend who just told you something steps aside and lets others have a turn.
  • New deeds first, oldest first. Then, if you installed mid-game, the deeds you had already done, biggest first. You can turn that catch-up off.
  • Married? Your spouse gets their own line, by name.
What a talk looks like

Every answer gets its own reaction, then the talk comes back together for the next question. More in the images.
Voices

Friends speak. Most stories have real voices, cloned from the game's own voice lines, so each friend sounds like themselves.
  • 12 voices: the 12 most common voice types in Skyrim. That is over 600 named people, about 60% of everyone in the base game and DLC who shares a voice with others. Lydia, Ysolda, Gerdur, Alvor, Hulda, Carlotta and Jarl Balgruuf are all in.
  • 89 of the 110 stories, fully voiced: the 41 most-played ones, going by Steam's achievement rates, and 48 more in 1.3.2. Most of the main quest from Bleak Falls Barrow to Alduin's death, both ends of the Civil War, joining and leading the Companions, the College and the Thieves Guild, joining the Dark Brotherhood and the Emperor's death, Serana, the Soul Cairn, Harkon and Miraak, plus Thane of Whiterun, your first house, your homestead, adopting a child, and feats like dragon souls, Shouts, dungeons cleared and breaking out of jail. Every reaction to every answer is voiced, and so is the usual greeting that starts each talk. The special greetings from your staff, knights and villagers are still subtitles.
  • Everything else works as before, with subtitles. If a friend has a voice that isn't covered yet, or tells a story that isn't voiced yet, you read it instead.
  • More is coming. Each update adds more stories, most-played first, and more voices. Tell me in the posts which story or voice you want next.
  • Your own answers are silent, like every player line in Skyrim.
Settings (MCM)
  • Catch up on old deeds (on by default): friends also tell what you did before installing.
  • Your people gossip too (on by default): see Compatibility.
  • Status: how many deeds are told, waiting, and whether a friend is on the way.
  • Skip old deeds now: friends only talk about new ones from here on.
  • Test power (off by default): a power that makes the NPC you look at come over and play the next deed in the list. For testing only.
Good to know
  • 89 of the 110 stories are voiced in 12 vanilla voices (see Voices). All other lines are subtitles, and Fuz Ro D'oh is recommended so they stay on screen long enough.
  • A friend has to be nearby and free (not in combat) to come over. If nobody is around, the news waits.
  • If you walk away halfway through a talk, it ends quietly and the next one comes later.
  • Works on an existing save. Start or load a game and the deeds you've already done are picked up.
Compatibility
  • With my Hjertesten Hall - Extra Jobs and Features and Halls of Order - Knights of the Order: their staff and knights count as your people. They come to you even if they don't know you well yet, and greet you their own way ("my lord", "Commander").
  • White Hearth villagers greet you as their lord or lady too.
  • None of these are needed. Mods you don't have are simply skipped.
  • Uses its own quest and dialogue, nothing from vanilla is changed, so it should sit fine next to other dialogue mods.
  • Your mod could be next. Made a quest mod, a new guild, achievements or a big feat players can pull off? Tell me in the posts and I'll add deeds for it, so friends talk about what players did in your mod too. It's done the same way as my own mods above: no master, and it only switches on when your mod is installed.
Installation

Built and played in a Nolvus Awakening load order. Nolvus users: install it like any other mod.


Install with your mod manager. ESL-flagged, so it doesn't use a load order slot.

Safe to install mid-game: load your save and wait. The first friend comes once a deed is 12 hours old. Like any mod with scripts, don’t remove it from a save you keep playing.

Also by me

Hjertesten Hall - Extra Jobs and Features - 20+ jobs, a farm economy, a market and a warband for Thay's Hjertesten Hall.

Warband - a follower framework and party manager in one mod: recruit up to 10 followers, command them from a wheel, manage each one on a party screen, and make camp.

Hjertesten Hall - Stables - keep two horses in the hall's own stalls and send for a horse from any city.

White Hearth - Extra Jobs and Features - a household, a court and sieges for IdomeneusOfCrete's White Hearth.

Halls of Order - Knights of the Order - an army, a treasury and seven kinds of raids for Halls of Order.

Hjertesten Hall - Extra Buildings - a barracks, a Court Wizard's tower, an orphanage, a graveyard and four homes for Hjertesten Hall.

If you enjoy my mods and want to support them, you can donate here.
CreditsAbout AI use

This mod was built with the help of AI (scripts & records), and the banner art is AI-made. I play it in my own game and fix reports fast, so tell me in the posts if anything's off.

Requirements

Before you download

This mod needs other mods

Word Travels - Friends Talk About Your Deeds - 19560 Voiced Lines (Voiced-Immersive-Dialogue-Reputation-EoS) needs these to work. Download and install them too.

Required 6

Optional 1

Not needed. Pick any you want.