White Hearth - Extra Jobs and Features Add-on
Rule your castle above Riverwood like a jarl: a household, a court, and a stronghold worth defending.
What this isRule your castle above Riverwood like a jarl: a household, a court, and a stronghold worth defending.
An add-on for White Hearth by IdomeneusOfCrete. White Hearth is already a beautiful, customisable castle. This add-on gives it people to run it, a treasury they depend on, a court where you rule, and enemies who come for the gate.
It's made for immersive roleplay: you play the lord of a working stronghold. You hire your household staff, sit at the high table like a jarl while petitioners come before you, seat your followers at court, and hold the walls when a siege comes up the road.
Everything lives in its own ESL-flagged plugin. White Hearth's files and records are not changed.
Instant mod help: Join our Discord and ask in #mod-help.

- Followers welcome: they sit at court with you, and they follow you again when the court rises.
- You get a new lesser power, Hire Position, when you load a game with the mod. Once White Hearth is yours, cast it on almost anyone (not children, not current followers) and offer them a place at White Hearth. Or just say it in conversation: "I have a position for you at White Hearth."
- Baldr, the steward, keeps the treasury: put gold in, take it out, read the ledger and set the wage level.
- Most things have a setting in the MCM (White Hearth Extras).

- Reeve - keeps the books at the steward's desk: more income, cheaper food, and handles the treasury like Baldr
- Warchief - trains the warband (warriors slowly gain skill), takes it raiding, rides to Riverwood's defence, rallies every warrior to their post
- Quartermaster - arrows and a potion for the road; adds to the garrison's strength when a siege or raid is worked out for you
- Spymaster - warns you before a siege and when the Thalmor are coming
- Huntsman and Beekeeper - meat (after the keep has eaten), hides, honeycomb and a weekly mead into White Hearth's own stores
- Woodcutter - chops at the outer yard's block; the firewood goes into the keep's own Firewood store
- Court Wizard - a spell shop, a new tome each week, recharged weapons, and fire from the walls in a siege
- Lady's Maid - keeps the guest chamber; draws you a bath
- Bard - plays in the great hall in the evening
- Court Scribe - a weekly report by courier
- Gardeners (up to 4) - work the greenhouse; each day's harvest goes into the stores; tell each one what to grow
- Warriors (up to 20) - posts on the battlements, the bridge, the watchtower and the yard, in three watches; spar with them

- White Hearth's smith, master-at-arms, cooks, herbalist and chaplain pay a share into the treasury, and the Riverwood road pays a toll (double for the Thane of Whiterun).
- Wages and food come out of it every day. The castle eats its own produce first and buys the rest.
- Put Riverwood under your protection for a weekly tithe (now and then raiders hit the village: send the warband in time). Send caravans to Whiterun's market (200 gold; they can be robbed). Answer the Jarl's summons when you are Thane.
- Renown grows with what you do: rulings, feasts, won sieges, guests.

- Sit in a chair at the great hall's high table between 8 in the morning and 8 at night and you hold court. Baldr can also open the court, and it opens by itself every few days at 10:00 while you are in the keep.
- Visitors come in and fill the long table, your followers and household sit down, and the castle's important people take the other chairs at the high table beside you.
- Petitioners wait in the aisle and come before the high table one at a time. Hear the case, then rule for them, against them, or settle it from the treasury. Rulings change the treasury and your renown.
- After a won siege the raid leader is sometimes taken alive and thrown in the cells. You choose: ransom, service, or the Jarl.

- Bandits, Orc raiders, Forsworn, vampires, the draugr of Bleak Falls Barrow and the Civil War side you did not join (if you joined one) come up the Riverwood road in waves.
- They gather at the drawbridge and wear the gate down. Warriors posted on the walls take bows and hold the battlements; the rest muster in the lower yard.
- Build keep works with Baldr: a reinforced gate, arrow stores, a training yard, a bigger larder, a watch bell, and (as Thane) a pact that brings Whiterun soldiers at the second wave.
- A Spymaster warns you a day ahead (two with the watch bell). Away from home? The warning comes by courier, and the siege is decided by the garrison's strength (MCM option).
- Optional: a dragon over White Hearth, once the dragons have returned (off by default).

- Have the cooks prepare a feast: your hired staff and guests gather in the great hall in the evening. White Hearth's long table must be set first.
- With enough renown, noble guests stay in the guest chamber and pay for it.
- Raise a shrine or statue to Talos with White Hearth's own options and the Thalmor will come to inspect. Say there is nothing here (he fines you if the shrine is still up), pay him off, or throw him out.
- One screen for everything you own: each estate's treasury, income, upkeep and wages, what is left over each day, and every worker by name with their wage.
- Send gold or a worker to another estate, or dismiss someone, right from the screen. Gold comes back if the other estate does not answer, and a worker only leaves once the other estate has taken them.
- Open it with the Estates of Skyrim power, from the Tab menu (ESTATES, with Tween Menu Overhaul, optional), or ask Baldr or the Reeve: "Show me all my estates."
- Prisma UI is the bare minimum: the screen needs it, whichever way you open it.
- Halls of Order - Knights of the Order: Hire Position won't take a knight or servant of the Halls, Baldr's estate report carries word from the Halls, and an Envoy of the Order sometimes comes as a guest.
- Hjertesten Hall - Extra Jobs and Features: no one serves two lords; Baldr can send gold to Hjertesten's account or draw from it; in a siege Hjertesten can send help (150 gold from its account, and the gate takes less damage).
- Warband: members who live at White Hearth or ride with you there defend the gate; members who follow you sit at court. With Warband installed, White Hearth does not offer the Warchief or Warrior jobs.
- One hire for every estate: with more than one of my estate mods installed you say "I have a position for you at one of my estates.", pick where, and that estate's positions come up in the conversation.
- One attack at a time: a siege on White Hearth waits a day while another of your estates is under attack.
- None of these are needed. White Hearth notices them when they are installed.
- New dialogue is unvoiced (use Fuz Ro D'oh for subtitles).
- Raids and caravans are worked out by numbers, and so is a siege that comes while you are away (MCM option). Skyrim cannot run far-away battles for real.
- Hires share White Hearth's beds. When every bed is taken they relax instead of sleeping.
- People following you must be dismissed before you can hire them.
- Made for White Hearth 3.1. White Hearth's own records are not overridden.
- Follower frameworks: while you hold court, followers sit down; they follow you again when the court rises.
- Works on SE 1.5.97 and AE (with the requirements below).
- Built and played in a Nolvus Awakening load order. Nolvus users: install it like any other add-on, below White Hearth.

Built and played in a Nolvus Awakening load order. Nolvus users: install it like any other mod.
Install with your mod manager and load after White Hearth. ESL-flagged, so it doesn't use a load order slot. Load it above DynDOLOD and Occlusion. Needs powerofthree's Papyrus Extender 5.9.0 or newer. On game version 1.6.640, use 6.4.3.
Safe to install mid-game: load your save; once White Hearth is yours, look for Hire Position in your powers.
Uninstalling
This is a scripted mod. Don't remove it mid-playthrough. If you must: MCM > White Hearth Extras > Keep Maintenance > Prepare to uninstall, save in an interior far from White Hearth, quit, disable the mod, load and save again.
NEW: SKYRIM KINGS
I'm building a new mod that turns Skyrim into a war and diplomacy game. Every Jarl and lord lives on one realm map, marrying, making allies and going to war, and every day in Skyrim is a day on the map. It's still an early alpha and not out yet, so here's a first look.Want to help test it? Join us on Discord
Also by meI'm building a new mod that turns Skyrim into a war and diplomacy game. Every Jarl and lord lives on one realm map, marrying, making allies and going to war, and every day in Skyrim is a day on the map. It's still an early alpha and not out yet, so here's a first look.Want to help test it? Join us on Discord
Hjertesten Hall - Extra Jobs and Features - the same kind of add-on for Hjertesten Hall: 20+ jobs, a farm economy, a warband with raids and wars.
Word Travels - Friends Talk About Your Deeds - your friends hear what you've done and come find you to talk about it. 110+ deeds, the most-played ones voiced.
Warband - a follower framework and party manager in one mod: recruit up to 10 followers, command them from a wheel, manage each one on a party screen, and make camp.
Hjertesten Hall - Stables - two horses in the hall's own stalls.
Halls of Order - Knights of the Order - the same kind of add-on for HerrSchtevie's Halls of Order: raise the Knights of Order under Rubian, hire 15 kinds of staff and defend the crystal from raids.
Hjertesten Hall - Extra Buildings - a barracks, a Court Wizard's tower, an orphanage, a graveyard and four homes for Hjertesten Hall.
Join my free Skool group
Updates, bug help and mod requests: Seth Summers Mods on Skool
If you enjoy my mods and want to support them, you can donate here.
Credits
- IdomeneusOfCrete for White Hearth, and for permission to build on it. Please endorse the original.
- The SKSE team, powerofthree (Papyrus Extender) and the authors of UIExtensions, SkyUI, MCM Helper and Fuz Ro D'oh.
- Built with houseCARL and DevBench.
This mod was built with the help of AI (scripts & records), and the banner art is AI-made. I play it in my own game and fix reports fast, so tell me in the posts if anything's off.



































