✦ ESTATES OF SKYRIM COLLECTION ✦
Dragons Keep - Extra Jobs and Features Add-on
The keep already has its teachers, guards and students. Now give it your own household.
A whole castle, and none of it works for you.
Dragons Keep is a castle and school on the mountain above Blackmoor. This add-on makes it yours to run. It becomes a working estate on Estates of Skyrim, with your own household working beside the keep's own staff, its own treasury, and the keep's free workplaces put to use.
You need Dragons Keep - BE. Nothing from it is in this download.
Why you'll want it

The keep already has its teachers, guards and students. Now give it your own household.
A whole castle, and none of it works for you.
Dragons Keep is a castle and school on the mountain above Blackmoor. This add-on makes it yours to run. It becomes a working estate on Estates of Skyrim, with your own household working beside the keep's own staff, its own treasury, and the keep's free workplaces put to use.
You need Dragons Keep - BE. Nothing from it is in this download.
Why you'll want it
- A household for a castle. Ten posts to fill: Cook, Housekeeper, Maid, Blacksmith, Smelter, Tanner, Woodcutter, Court Wizard, Healer and Scribe.
- They work where you'd expect. The Cook at the Dragons Nest oven and cooking pot, the smiths in the basement workshop at its forge, smelter and tanning rack, the Court Wizard and Healer at its enchanting and alchemy tables, the Scribe at a ledger in the Academy.
- Beside the keep's own people. Your household only uses stations and beds nobody else owns, so the teachers, kitchen staff, guards and students keep their own work and beds.
- A real day. Your staff work from 8 in the morning to 8 at night, eat in Dragons Nest, and sleep in the Inner Hall's bunk beds.
- One screen with the rest. The keep's books, workers, stores and upgrades sit next to your other estates. Move gold or a worker between them.
Instant mod help: Join our Discord and ask in #mod-help.

- It starts by itself when you load a game. The keep counts as your estate once you've been inside it.
- Hire people by talking to them: "I have a position for you at one of my estates." Then choose "At Dragons Keep." Or use the Hire Position power, or Send word for a worker on the Estates screen.
- Already have workers at another estate? Send them over from the Estates screen and pick their new post.
- The keep's own people (students, staff, kitchen staff, teachers, priest, guards, bartender, vendor and trainer) and Blackmoor's townspeople can't be hired into the keep's posts.
- The keep has its own page in the MCM. Meals, prices, carts and hiring are in Estates of Skyrim's MCM.
- In Dragons Nest: Cook, Housekeeper and Maid.
- In the basement workshop: Blacksmith, Smelter, Tanner, Woodcutter, Court Wizard and Healer.
- In the Academy: Scribe.

- As an estate it gets Estates of Skyrim's upgrades on its Upgrades tab: stores, a Cook Fire, tools, supply carts and more.
- "At your estate" covers Dragons Keep and its grounds. Place upgrades where you stand, move them later or take them down.
- People you hire aren't essential.
- Food and firewood stores are placed by you on the Stores tab. Until then, every meal is bought.
- Needs Dragons Keep - BE 1.3. Built on 1.3.
- Using RS Children Overhaul (Nolvus does)? Get RS Children - Dragons Keep by monkeyangie, or the keep's children show dark faces. That's between Dragons Keep and RS Children, not this add-on.
- It restates three of the keep's interior cells (Dragons Nest, its Basement and the Academy) so your staff can find their workplaces. If you use a lighting patch for those rooms, load it after this mod.
- Skyrim SE 1.5.97 and AE. Not for VR.
- Built and played in a Nolvus Awakening load order.

- Estates of Skyrim 0.1.15 or newer, and what it needs.
- Dragons Keep - BE 1.3.
- MCM Helper and SkyUI, for the menu.
Built and played in a Nolvus Awakening load order. Nolvus users: install it like any other mod.
Install with your mod manager after Estates of Skyrim and Dragons Keep - BE. The plugin is ESL-flagged, so it doesn't use a load order slot. Safe to install mid-game.
Uninstalling
This is a scripted mod. Don't remove it mid-playthrough. If you must: take down anything you built here on the Estates screen, then use Prepare to uninstall in its MCM, save in an interior, quit and disable the mod.
Also by me
Estates of Skyrim - every home you own becomes a living estate.
Goldenhills Plantation - Extra Jobs and Features - a working farm, quests and raids.
Hjertesten Hall - Extra Jobs and Features - 20+ jobs, a farm economy, a warband with raids and wars.
White Hearth - Extra Jobs and Features - rule White Hearth like a jarl: household, court, sieges and treasury.
Halls of Order - Knights of the Order - raise a knighthood, hire staff and defend the crystal from raids.
Mortum Castle - Extra Jobs and Features - a court, a garrison and raids.
Warband - a follower framework and party manager in one mod.
If you enjoy my mods and want to support them, you can donate here.
Credits
- Dragons Keep - BE is by its own authors on its page. Nothing from it is in this download.
- The SKSE team and the authors of SkyUI, MCM Helper and Prisma UI.
- Built with houseCARL and DevBench.
This add-on was built with the help of an AI coding assistant (scripts, records and this page), and the banner art is AI-made. I play it in my own game and fix reports fast, so tell me in the posts if anything's off.



































