✦ ESTATES OF SKYRIM COLLECTION ✦
Goldenhills Plantation - Extra Jobs and Features Add-on
The farm is already yours. Now run it: hire its people, build it up, and defend it.
Goldenhills Plantation - Extra Jobs and Features Add-on
The farm is already yours. Now run it: hire its people, build it up, and defend it.
You laid the spirits to rest. Now what?
You cleared out Goldenhills, planted your fields and took the place over... and then it pretty much runs without you. This add-on makes it matter. The farm becomes a working estate on Estates of Skyrim, with its own people, its own treasury and its own enemies. Hire a household, build the place up, and hold it when the giants come back for their land.
Why you'll want it
You cleared out Goldenhills, planted your fields and took the place over... and then it pretty much runs without you. This add-on makes it matter. The farm becomes a working estate on Estates of Skyrim, with its own people, its own treasury and its own enemies. Hire a household, build the place up, and hold it when the giants come back for their land.
Why you'll want it
- A farm that really pays. Its profit goes into its own treasury every estate day, on one screen with all your other estates.
- A real household. Twenty posts to fill, from Cook and Steward to Hunter, Guard, Beekeeper and Miller. The work grows with the farm: build the Apiary and you can hire a Beekeeper.
- Build it up your way. Seven buildings of the farm's own, from the Windmill to the Farmhand Bunkhouse, right on the Upgrades tab, plus Estates of Skyrim's upgrades you place yourself.
- A quest that shows you how. Making Goldenhills Pay walks you through your first ten steps, with 2,000 gold waiting in the treasury at the end. The farm's own quest now moves along with your hires.
- A farm worth fighting for. Giants in three waves with Old Hrund at their head, floods of rabbits and foxes going for your crops, and dragons. Hold the farm and the neighbours pay up to 800 gold. Lose it and it costs you. Turn raids off in the MCM if you'd rather not.
- Nothing lost. The farm's Overseer, hands, animals and buildings all still work, and they work with your estate now. Add it to a game you're already playing.

How it works
- It starts by itself when you load a game. Own the plantation the normal way, through its own quest.
- Your journal then has Making Goldenhills Pay: what to build and who to hire next.
- Hire people by talking to them: "I have a position for you at one of my estates." Or use the Hire Position power.
- Open the Estates screen from the Tab menu for the farm's books, workers, stores and upgrades.
- Most things have a setting in the MCM (Goldenhills Plantation). Meals, prices, carts and hiring are in Estates of Skyrim's MCM.

Two quests
- Making Goldenhills Pay walks you through your first ten steps, one at a time: place a Hunter's Camp and hire a Hunter, place a Cook Fire and hire a Cook, hire a Steward, build the Exterior Decoration and hire a Farm hand, build the Apiary and hire a Beekeeper, then hire a Guard. Finish it and 2,000 gold goes into the treasury.
- A Farmer's Life For Me, the farm's own quest, now works with your hires. A Steward or Farm hand you hire through Estates of Skyrim becomes the farm's own, so the quest moves along and the farm starts earning.

Twenty posts to fill
- Cook, two Farm hands, Miner, Woodcutter, Hunter, two Guards, Steward, Housekeeper, Beekeeper, Tanner, Builder, Rancher, Quartermaster, Innkeeper, Carter, Miller, Baker and Toolmaker.
- The work grows with the farm. A post opens when its workplace and a bed exist: build the Apiary and you can hire a Beekeeper, build the Animal Pens and you can hire a Rancher.
- The household sleeps in a Staff Cellar, behind a trap door in the farmhouse floor.
- The farm's own Overseer and farm hands are listed by name in their own section. They aren't hired away from it.

Build up the farm
- The farm's own buildings are on the Upgrades tab, with their cost and building time: Exterior Decoration, Animal Pens, Apiary, Stable, Windmill, Blacksmithing Workshop and Farmhand Bunkhouse.
- They can still be built from the farm's own bench too.
- As an estate, the farm also gets Estates of Skyrim's own upgrades: a Hunter's Camp, a Cook Fire, a Staff Shack, a Tavern Yard and more.

The books and the stores
- The farm's profit goes into the Goldenhills treasury every estate day, so its income sits with the rest of your estates'.
- The estate uses the farm's own pantry and food stores. Goods and meals go to the pantry unless you place a barrel, which is optional.
- The Cook works at the farm's own cooking pot.
- Move gold or a worker between Goldenhills and your other estates from the Estates screen.

Raids
- The giants want their land back: they come in from outside the farm in three waves, ending with Old Hrund. If they break the farm, repairs cost the treasury 15%.
- Rabbits and foxes flood in and go for your planters in three waves of 30, 40 and 50. Kill them, or they eat 30 meals from your stores and the day's crop profit.
- Dragons come in two waves, a dragon and then a pair. If they win, repairs cost the treasury 25%.
- Hold the farm and the treasury gets a reward.
- Your Guards and Hunter fight beside you, and your followers join in. Everyone else keeps out of it.
- Raids only come while you're outside at the farm, so nothing is decided while you're away. Only one estate is attacked at a time.
- Turn raids or dragons off, set the days between them, or start one yourself, in the MCM.
- People you hire aren't essential: a Guard or Hunter can die in a raid.
- Telling a Steward you hired here to stop working as the farm's Overseer through the farm's own dialogue won't stick. Dismiss them from Estates of Skyrim instead.
- Placed staff buildings have no navmesh of their own, so a worker can sometimes take an odd path to them.
- Needs Goldenhills Plantation from the Creation Club.
- Skyrim SE 1.5.97 and AE. Not for VR.
- It restates the farmhouse and bunkhouse cells, because other mods can wipe their names and lighting. If you use a lighting patch for those rooms, load it after this mod.
- Built and played in a Nolvus Awakening load order.

Requirements
- Estates of Skyrim 0.1.10 or newer, and what it needs.
- Goldenhills Plantation from the Creation Club.
- MCM Helper and SkyUI, for the menu.
- powerofthree's Papyrus Extender, for the raids.
Built and played in a Nolvus Awakening load order. Nolvus users: install it like any other mod.
Install with your mod manager after Estates of Skyrim. The plugin is ESL-flagged, so it doesn't use a load order slot. Safe to install mid-game.
Uninstalling
This is a scripted mod. Don't remove it mid-playthrough. If you must: take down anything you built here on the Estates screen, then MCM > Goldenhills Plantation > Goldenhills Maintenance > Prepare to uninstall, save in an interior, quit and disable the mod.
NEW: SKYRIM KINGS
I'm building a new mod that turns Skyrim into a war and diplomacy game. Every Jarl and lord lives on one realm map, marrying, making allies and going to war, and every day in Skyrim is a day on the map. It's still an early alpha and not out yet, so here's a first look.Want to help test it? Join us on Discord
Also by meI'm building a new mod that turns Skyrim into a war and diplomacy game. Every Jarl and lord lives on one realm map, marrying, making allies and going to war, and every day in Skyrim is a day on the map. It's still an early alpha and not out yet, so here's a first look.Want to help test it? Join us on Discord
Estates of Skyrim - every home you own becomes a living estate.
Hjertesten Hall - Extra Jobs and Features - 20+ jobs, a farm economy, a warband with raids and wars.
White Hearth - Extra Jobs and Features - rule White Hearth like a jarl: household, court, sieges and treasury.
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Falkreath Shop - own and run your store.
Warband - a follower framework and party manager in one mod.
If you enjoy my mods and want to support them, you can donate here.

Credits
- Goldenhills Plantation is Bethesda's Creation Club content. Nothing from it is in this download.
- The SKSE team, powerofthree (Papyrus Extender) and the authors of SkyUI, MCM Helper and Prisma UI.
- Built with houseCARL and DevBench.
This add-on was built with the help of an AI coding assistant (scripts, records and this page), and the banner art is AI-made. I play it in my own game and fix reports fast, so tell me in the posts if anything's off.



































