Hjertesten Hall - Extra Jobs and Features Add-on
Turn your estate into a working community.
What this isTurn your estate into a working community.
An add-on for Hjertesten Hall - Player Home and Settlement by Thay S. Hjertesten already lets you hire a steward, guards and workers. This add-on gives the estate a lot more people to run it, an economy they actually depend on, and a warband to defend it.
Everything lives in its own ESL-flagged plugin. Hjertesten's files are not changed.
New in 1.2
- One Hire Position: the Estate Contract is now called Hire Position, the same power in all my estate mods. In conversation there is one hire line: they ask where, then you pick the position, all as dialogue.
- Your Estates: every estate's treasury, income, upkeep and workers on one screen. Send gold or a worker between estates, or dismiss anyone. Prisma UI is the bare minimum: the screen needs it. Open it with the Estates of Skyrim power, from the Tab menu (ESTATES, with Tween Menu Overhaul, optional), or from the estate ledger.
- One attack at a time: your estates no longer get attacked on the same day.
Instant mod help: Join our Discord and ask in #mod-help.

Hiring
- New lesser power: Hire Position. Look at almost anyone (not children, not current followers) and cast it to hire, reassign or dismiss them.
- While you carry the Hjertesten Hall key, people also offer: "I have a position for you at Hjertesten."
- A short menu shows every position, who holds it, and the daily wage.
- Warchief - leads the warband, marches it, sends it raiding
- Quartermaster - arrows and healing potions for the war party
- Reeve - keeps the books: cheaper food and a bonus on the estate's income
- Huntsman, Fisher, Beekeeper - bring meat, pelts, fish and honey every day
- Woodcutter - chops at Thay's chopping block by the stable and brings 6 to 10 firewood a day to the Produce Cart
- Cook - every food item feeds more people; serves you a hot meal
- Healer - heals you, cures disease, hands out potions
- Spymaster - warns you before attacks on the hall
- Housekeeper, Lady's Maid, Tavern Server, Innkeeper, Chambermaid
- Warband warriors - up to 20, separate from Hjertesten's own guards
- Farm hands - up to 4, each boosts what the animals produce
- Households - two extra family members can live with your Blacksmith, Stable Master, Steward and Alchemist
- Bath attendants / courtesans at the baths, hotel guests who pay rent, and vendors for five market stalls
- Court Wizard - sells spells and enchanting
- Miners - up to 3, iron, corundum and silver ore into the cart

A farm economy that matters
- Cows, chickens, goats and sheep on the estate produce milk, butter, eggs, cheese and more into a Produce Cart.
- Everyone living at the hall eats two meals a day from the cart. If the cart runs short, food is bought from Hjertesten's farm account. If the account is empty, your people go hungry, and they will tell you about it.
- Staff draw daily wages from the same account.
- The baths, hotel, tavern and market earn money back into the account.
- A ledger on the farm table near the forge shows livestock, production, meals, wages, income and how many days of food are left.
- Buy more animals from the ledger. Pay from the farm account or your own purse.

Market
Five market stalls outside the main circle: food, general goods, apothecary, armor and weapons. Hire a vendor for each and trade with them. Random visitors come up the road, shop, drink at the tavern and leave.

The Hotel Cellar
A trap door in the Guest's House floor leads down a ladder to the Hjertesten Hotel Cellar: a lamplit basement with bedrooms and twelve beds. Your overflow warriors, the Innkeeper and the Chambermaid sleep there, and hotel guests take the spare beds on the nights they stay.

Warband and war
- Pick who joins your war party. Your Warchief can march it with you or send it home.
- Raids: send the war party after bandits, Forsworn, necromancers, an Orc band, a vampire nest or a Falmer hive. They are gone for a few days and come back with gold, gems, ingots and better skills. Odds depend on their levels and on your Quartermaster, Spymaster and Warchief.
- Attacks on the hall: the richer the estate, the more it attracts raiders. Your Spymaster warns you the night before. Be there and fight, or let your people hold the walls without you.
- Wars: now and then a whole host attacks in three waves: a bandit warlord, an Orc warband, a Falmer host, or the Civil War side you didn't join.
- Every attacker and war host can be switched off in the MCM.

Smithy storage
Keep your ingots, ore and leather in the barrels by Hjertesten's forge. When you use the forge, armor workbench, grindstone, smelter or tanning rack, those materials count as part of your inventory, and so do the pelts your Huntsman leaves in the Produce Cart. Whatever you don't use goes back where it came from when you close the menu.

Installation
Built and played in a Nolvus Awakening load order. Nolvus users: install it like any other mod.
Install with your mod manager. Load it after Hjertesten Hall and its patches. LOOT sorts it correctly. Needs powerofthree's Papyrus Extender 5.9.0 or newer. On game version 1.6.640, use 6.4.3.
Safe to install mid-game: load your save, then look for Hire Position in your powers
Optional files
- Essential Residents - makes Hjertesten's own residents and their families essential so they can't die in raids and wars (staff you hire are already essential). Needs Dragonborn.
- Lord's Suite - a trapdoor by the lord's bed in the great hall leads to a private stone suite with a bed, alchemy lab, enchanter and storage. Needs only Hjertesten Hall.
- Extra Homes - moved to Hjertesten Hall - Extra Buildings, together with the new barracks, wizard's tower, orphanage and graveyard.
Updating from 1.0 works on an existing save.
Can't find the MCM? If you use Menu Maid 2, new menus go on its last page.
Warband mod
If you also use my Warband mod, Warband runs your warband: Hire Position stops offering new warband jobs, your current hall warriors keep their posts, Warband members can't be hired for hall jobs, and hall staff turn down "Join my warband." Once the hall is yours, Warband members can live there: with Prisma UI, choose "Live at an estate" on Warband's party screen, or use "Make this our home" on the wheel.
Compatibility
- Made for Hjertesten Hall 17.8 (also works on 17.7). Hjertesten's own patches
- Follower frameworks: people who are currently following you must be dismissed before you hire them.
- Navmesh edits: under the market stalls, the Guest's House (trap door), and the new work stations (pasture, hives, cook spit, drill field). Mods that change the same spots will conflict.
- Not compatible with Blackthorn (Hjertesten Hall itself uses the same land).
- White Hearth - Extra Jobs and Features: plays alongside this in the same game. White Hearth won't hire anyone who works at Hjertesten, and its steward can send gold to and from Hjertesten's account.
- Works on SE 1.5.97 and AE (with the requirements above).
This is a scripted mod. Don't remove it mid-playthrough. If you must: dismiss all staff with Hire Position, save in an interior far from the Rift, disable the mod, load and save again. A clean save is never guaranteed with scripted mods.
Known limits
- New dialogue is unvoiced (use Fuz Ro D'oh for subtitles).
- Raids away from the hall are simulated. Skyrim cannot run far-away battles for real.
- Hjertesten's own beds are shared; when every bed is taken, extra staff relax instead of sleeping.
Hjertesten Hall - Stables - keep two horses in the hall's own stalls, have your steward send for a horse from any city, and change saddles at a hitching post.
Hjertesten Hall - Extra Buildings - a barracks, a Court Wizard's tower, an orphanage, a graveyard and four homes for Hjertesten Hall.
NEW: SKYRIM KINGS
I'm building a new mod that turns Skyrim into a war and diplomacy game. Every Jarl and lord lives on one realm map, marrying, making allies and going to war, and every day in Skyrim is a day on the map. It's still an early alpha and not out yet, so here's a first look.Want to help test it? Join us on Discord
Also by meI'm building a new mod that turns Skyrim into a war and diplomacy game. Every Jarl and lord lives on one realm map, marrying, making allies and going to war, and every day in Skyrim is a day on the map. It's still an early alpha and not out yet, so here's a first look.Want to help test it? Join us on Discord
Word Travels - Friends Talk About Your Deeds - friends hear about your deeds and come talk to you about them. Your Hjertesten staff greet you as their lord or lady.
Warband - a follower framework and party manager in one mod: recruit up to 10 followers, command them from a wheel, manage each one on a party screen, and make camp.
White Hearth - Extra Jobs and Features - the same kind of add-on for IdomeneusOfCrete's White Hearth: hire a household, hold court from the high table and defend the gate against sieges.
Halls of Order - Knights of the Order - the same kind of add-on for HerrSchtevie's Halls of Order: raise the Knights of Order under Rubian, hire 15 kinds of staff with Hire Position, run the treasury and send the knights on raids.
Join my free Skool group
Updates, bug help and mod requests: Seth Summers Mods on Skool
If you enjoy my mods and want to support them, you can donate here.
Credits
- Thay S for Hjertesten Hall. This add-on only exists because of it. Please endorse the original.
- The SKSE team, powerofthree (Papyrus Extender) and the authors of UIExtensions, SkyUI, MCM Helper and Fuz Ro D'oh.
- Built with houseCARL and DevBench.
- The cellar, suite and home interiors are built from Bethesda's own interiors (base-game assets only).
This add-on was built with the help of AI (scripts & records), and the banner art is AI-made. I play it in my own game and fix reports fast, so tell me in the posts if anything's off.



































