Skyrim Kings
Crusader Kings inside Skyrim: press K for the realm map, where every Jarl and lord marries, allies and goes to war. Swear oaths, raise armies, raid, work the court and take a throne.
v0.1.6 alpha
13 Nov 2026
SKYRIM KINGS 0.1.6 ALPHA - INSTALL NOTES (for the Patreon post)
What's new in 0.1.6
- Relics you really have are yours on the map: carry the Jagged Crown, the Crown of Barenziah, Wuuthrad, the Shield of Ysgramor or a Gauldur piece in Skyrim, and the realm counts it as yours. Whoever held it in the realm keeps a claim, but it can't be stolen or taken from you in a war while you carry it.
- Thanes get the hold's weapon: when a Jarl names you Thane in Skyrim, that hold's Axe or Blade is yours on the realm map too, and it stays yours instead of going back to the Jarl each month.
- Thane of the Reach, Haafingar, Whiterun and Eastmarch now count on the map. Before, Kings only saw the other holds (and Whiterun through Dragon Rising).
- SkyrimKings.log now lists what the game says for each hold you're Thane of, so Thane questions can be answered from the log.
Updating from an earlier alpha: install over it and let your mod manager replace the files. Your realm carries on in your save.
v0.1.5 alpha
12 Nov 2026
SKYRIM KINGS 0.1.5 ALPHA - INSTALL NOTES (for the Patreon post)
What's new in 0.1.5
- Fast travel from the map: click a place you've been to and the map asks to fast travel there, like the game's own map. While you play the realm, right-click a city to travel (a click still opens its court). The game's own rules apply: not in a fight, not carrying too much, not falling or swimming, and not where a quest has switched fast travel off.
- Your men come back after a defeat: a beaten army used to lock you out for a whole year. Now a fifth of your men are back at once and all of them within half a year, you can raise whoever is back, and your army fills up as the rest return. A beaten raiding band is back in a month. Saves stuck with the old wait heal themselves.
- Estates on the map: Gray Pine Goods now shows at Falkreath.
- A lord you fought won't swear to you while the truce from that fight lasts.
- Council seats from your main estate are right again: Tundra Homestead gives 2, and Dragons Keep and Island Lord give a full council of 5 (they gave 1).
- Won claims: if the land you fought for changed hands during the war, winning now gives it to you whoever ended up holding it. Before, you could win and stay an adventurer. Skyrim Kings is an early alpha. Back up your save before you start the realm, and expect rough edges.
What you need
- SKSE64: https://www.nexusmods.com/skyrimspecialedition/mods/30379
- Address Library for SKSE Plugins: https://www.nexusmods.com/skyrimspecialedition/mods/32444
- Magelight UI by Severause, 1.6.0 or newer for the controller (the map screen runs on it): https://www.nexusmods.com/skyrimspecialedition/mods/193303
- SkyUI (for the settings menu): https://www.nexusmods.com/skyrimspecialedition/mods/12604
- MCM Helper (for the settings menu): https://www.nexusmods.com/skyrimspecialedition/mods/53000
Works better with (optional)
- Warband (your band shows on the map): https://www.nexusmods.com/skyrimspecialedition/mods/194934
- Estates of Skyrim (your estates become your holdings): https://www.nexusmods.com/skyrimspecialedition/mods/196696
- Tween Menu Overhaul by JPSteel2 (adds a REALM button to the Tab menu): https://www.nexusmods.com/skyrimspecialedition/mods/143275
Install
- Install with your mod manager like any other mod, and tick Skyrim Kings EoS.esp. It is a light plugin (ESL-flagged), so it does not use a full load order slot.
- Updating from 0.1.0 to 0.1.4: install over it (let your mod manager replace the files). Your realm carries on in your save.
- Safe to install mid-game. The settings menu starts in your existing save.
Settings (MCM: Skyrim Kings)
- The key that opens the map (K by default).
- Map time passes in Skyrim, on or off: on, each Next day moves Skyrim's clock a day too (turn it off with a survival mod).
- Map sounds on or off, map music on or off.
- Messages in Skyrim while the map is closed, on or off.
Play
- Press K in game to open the realm map, or use REALM in the Tab menu if you have Tween Menu Overhaul.
- Nothing changes in your game until you press Start Skyrim Kings on the map. Read the Guide first.
Tested on
- Built and played in Nolvus Awakening, Skyrim Special Edition 1.5.97. Other versions are not tested yet.
Credits
- Magelight UI by Severause, built on Ultralight.
- CommonLibSSE-NG, spdlog and JSON for Modern C++ (licences in SKSE\Plugins\SkyrimKings_licenses.txt).
v0.1.4 alpha
10 Nov 2026
SKYRIM KINGS 0.1.4 ALPHA - INSTALL NOTES (for the Patreon post)
What's new in 0.1.4 (from the alpha testers' reports, thank you)
- Controller support on the map: the left stick moves the cursor and A selects. The right stick or the d-pad moves the map, the triggers zoom, the bumpers change tabs, Y is Next day and B closes the map. The buttons show at the bottom of the screen while you use a controller. Needs Magelight UI 1.6.0 or newer.
- Your estates on the map: each estate is now placed from where it really is in your game (its grounds, its location or its stores), not from a fixed list, so estates like Hjertesten Hall and Gray Pine Goods that never showed get their place.
- The Call list in a war is short and sorted: the people who would answer your call come first, best first, six at a time with "Show more", and those who can't be called are only counted.
- The Guide's Time page now explains Next day, and it has the controller buttons. Skyrim Kings is an early alpha. Back up your save before you start the realm, and expect rough edges.
v0.1.4 alpha
10 Nov 2026
First release.



































