Modhold
Skyrim SE
Early accessPaid members onlyv0.1.4 alpha

Skyrim Kings

Crusader Kings inside Skyrim: press K for the realm map, where every Jarl and lord marries, allies and goes to war. Swear oaths, raise armies, raid, work the court and take a throne.

SethSaidThat13Pass @SethSaidThat
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Skyrim Kings
Crusader Kings, on Skyrim. A living realm of Jarls, lords, wars and marriages on your own map.
ALPHA for paid members. The core is in and you can play it, and updates are coming. Expect rough edges, and back up your save before you start the realm. Paid members test it through the alpha. The beta comes in about a month and opens it up more, and that's when it goes up for everyone. Tell me what breaks: screenshots and your SkyrimKings.log help the most.
What it is
Press K and the realm map opens. All nine holds are on it, each with a Jarl and the lords under them, and every person has traits, skills, a family and opinions of everyone else. They marry, make alliances and go to war on their own. Every day in Skyrim is a day in the realm, and the realm goes on with or without you.
  • You start like a landless adventurer in Crusader Kings: a camp, a band and a name to make.
  • Nothing changes in your game until you press Start Skyrim Kings on the map. Read the Guide first, or choose to use it only as a map for now.
  • The Next day button (or Space) moves the realm one day per press, and Skyrim's real day with it.
Build your realm
  • Get Jarls and lords to swear oaths to you, and fill your council.
  • Raise armies, march them across the map, raid and go to war. Battles are fought round by round on their own screen.
  • Serve a lord or a Jarl for a monthly wage, or take land of your own.
  • Clear the caves, ruins, bandit camps, forts and towers near you for gold, food and a bigger name.
  • When you take land by war, the rulers around it grow afraid, and enough of them can band together against you.
✦ GET THE COLLECTION ✦
All my estates and followers in one Modhold loadout.
Instant mod help: Join our Discord and ask in #mod-help.
The court
  • Gifts, sway, claims and secrets: work the court the way Crusader Kings does.
  • Every opinion shows its reasons, so you can see why a lord likes you or won't swear.
  • Marriages, heirs and alliances change who stands with whom.
Events
Make the call when events come up: over two thousand of them, from hunts and feasts to what happens on the road. Every event has a close X that puts it off until the next day.

New in 0.1.4
  • Controller support on the map: the left stick moves the cursor and A selects. The right stick or the d-pad moves the map, the triggers zoom, the bumpers change tabs, Y is Next day and B closes the map. Needs Magelight UI 1.6.0 or newer.
  • Your estates on the map: each estate is placed from where it really is in your game (its grounds, its location or its stores), not from a fixed list.
  • The Call list in a war is short and sorted: the people who would answer your call come first, best first, six at a time with "Show more".
  • The Guide's Time page explains Next day and has the controller buttons.
Made for my mods
Skyrim Kings knows these mods when you have them installed. All of them are optional: it works fully on its own.If you enjoy my mods and want to support them, you can donate here.

Good to know
  • Its MCM (Skyrim Kings): the key that opens the map (K by default), whether map time passes in Skyrim, map sounds and music, and messages in Skyrim while the map is closed.
  • Light on scripts: no Papyrus timers. The realm runs in its own SKSE plugin and saves in the SKSE co-save.
  • Kings never touches the game world: nobody in Skyrim is killed, disabled or removed by it. Deaths happen only among the realm's people on the map, and Skyrim's own named people never die there.
Requirements & installation
Built and played in a Nolvus Awakening load order, Skyrim Special Edition 1.5.97. Other versions are not tested yet.
Needs SKSE64, Address Library for SKSE Plugins, Magelight UI by Severause (the map screen runs on it; 1.6.0 or newer for the controller), SkyUI and MCM Helper (for the settings menu).
Install with your mod manager like any other mod and tick Skyrim Kings EoS.esp. It is a light plugin (ESL-flagged), so it does not use a full load order slot.
Safe to install mid-game. Updating from an earlier alpha: install over it and let your mod manager replace the files. Your realm carries on in your save.

Credits
  • Severause for Magelight UI, built on Ultralight (a requirement).
  • CommonLibSSE-NG, spdlog and JSON for Modern C++ (licences in SKSE\Plugins\SkyrimKings_licenses.txt).
  • The SKSE team.
  • Built with houseCARL and DevBench.
About AI use
Skyrim Kings was built with the help of an AI coding assistant (the realm simulation, the SKSE plugin and the map screen). The map is painted by our own code from the game's land data, and the realm's portraits are rendered from the game's own files. I play it in my own game and fix reports fast, so tell me in the posts if anything's off.

Requirements

Credits

Severause: Magelight UI (https://www.nexusmods.com/skyrimspecialedition/mods/193303), built on Ultralight. The SKSE team: Skyrim Script Extender. meh321: Address Library for SKSE Plugins. Parapets: MCM Helper. The SkyUI team: SkyUI. CommonLibSSE-NG, spdlog and JSON for Modern C++.

Before you download

This mod needs other mods

Skyrim Kings needs these to work. Download and install them too.

Required 5

Optional 3

Not needed. Pick any you want.