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Skyrim SE
Freev1.0.0

Nchuanthumz - Extra Jobs and Features Add-on (Player Home-Dwarven-Immersive-Servants-EoS)

Run the Creation Club's Nchuanthumz: Dwarven Home as a working estate: fill 15 posts, servants walking its halls, a Staff Cellar and your own alchemy tables, enchanters and forges. Requires Nchuanthumz, Estates of Skyrim, Prisma UI, SKSE, SkyUI, MCM Helper.

SethSaidThat12Pass @SethSaidThat
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✦ ESTATES OF SKYRIM COLLECTION ✦

Nchuanthumz - Extra Jobs and Features Add-on

You brought a Dwemer home back to life. Now fill it.

All those halls, and nobody in them.

You fought through Frostroot Cave, got the Manufactory running and cleaned the place up... and then you're the only one living in one of the biggest homes in Skyrim. This add-on makes it matter. Nchuanthumz becomes a working estate on Estates of Skyrim, with its own household, its own treasury and servants walking its halls.

Why you'll want it
  • A hall that feels lived in. Fifteen posts to fill, from a Housekeeper and Maids who walk the halls to a Blacksmith, a Healer and a Court Wizard.
  • They work where you'd expect. The Blacksmith at the hall's forge, the Cook at its pots, the Healer at its alchemy lab, the Farm hand in its planters.
  • A real room for your staff. A Staff Cellar with 12 beds, down a Dwemer lift, so nobody sleeps on the floor of your hall.
  • Build it your way. Place your own alchemy tables, enchanters, dining tables and forges anywhere in the hall, made from the same pieces the place already uses.
  • One screen with the rest. Its books, workers, stores and upgrades sit next to your other estates. Move gold or a worker between them.
  • Nothing lost. The home's own quest, crafting stations, planters and displays all still work. Add it to a game you're already playing.
Instant mod help: Join our Discord and ask in #mod-help.


How it works
  • It starts by itself when you load a game. Own the home the normal way, through its own quest, The Sanctuary and the Manufactory.
  • Hire people by talking to them: "I have a position for you at one of my estates." Or use the Hire Position power, or Send word for a worker on the Estates screen.
  • Open the Estates screen from the Tab menu for the hall's books, workers, stores and upgrades.
  • Everyone eats, sleeps and works on a real day.
Fifteen posts to fill
  • Cook, Farm hand, Woodcutter, Guard, Builder, Housekeeper, two Maids, Steward, Blacksmith, Smelter, Tanner, Healer, Court Wizard and Scribe.
  • Some posts open as the home is cleaned up: the Cook with the kitchen, the Farm hand with the garden, the Woodcutter with the bedrooms.
  • The household sleeps in the hall's own beds and the Staff Cellar.


Build up the hall
  • The Upgrades tab has this home's own pieces: Alchemy Table, Arcane Enchanter, Dwarven Table and Benches, Dwarven Forge Corner and Tanning Rack. Place them where you stand, move them later or take them down.
  • As an estate it also gets Estates of Skyrim's own upgrades: stores, a Cook Fire, tools, supply carts and more.
Good to know
  • The quest doesn't clear the hall's enemies for you. Clear them the normal way.
  • People you hire aren't essential.
NEW: SKYRIM KINGS

I'm building a new mod that turns Skyrim into a war and diplomacy game. Every Jarl and lord lives on one realm map, marrying, making allies and going to war, and every day in Skyrim is a day on the map. It's still an early alpha and not out yet, so here's a first look.Want to help test it? Join us on Discord
Compatibility
  • Needs Nchuanthumz: Dwarven Home from the Creation Club.
  • Skyrim SE 1.5.97 and AE. Not for VR.
  • It adds a lift to the main hall's cell. If you use a lighting patch for that room, load it after this mod.
  • Built and played in a Nolvus Awakening load order.


Requirements
  • Estates of Skyrim 0.1.11 or newer, and what it needs.
  • Nchuanthumz: Dwarven Home from the Creation Club.  You need your own copy of the Creation Club's Nchuanthumz: Dwarven Home. Nothing from it is in this download.
  • MCM Helper and SkyUI, for the menu.
Installation

Built and played in a Nolvus Awakening load order. Nolvus users: install it like any other mod.

Install with your mod manager after Estates of Skyrim. The plugin is ESL-flagged, so it doesn't use a load order slot. Safe to install mid-game.

Uninstalling

This is a scripted mod. Don't remove it mid-playthrough. If you must: take down anything you built here on the Estates screen, then use Prepare to uninstall in its MCM, save in an interior, quit and disable the mod.

Also by me

Estates of Skyrim - every home you own becomes a living estate.

Goldenhills Plantation - Extra Jobs and Features - a working farm, quests and raids.

Hjertesten Hall - Extra Jobs and Features - 20+ jobs, a farm economy, a warband with raids and wars.

White Hearth - Extra Jobs and Features - rule White Hearth like a jarl: household, court, sieges and treasury.

Halls of Order - Knights of the Order - raise a knighthood, hire staff and defend the crystal from raids.

Mortum Castle - Extra Jobs and Features - a court, a garrison and raids.

Warband - a follower framework and party manager in one mod.

If you enjoy my mods and want to support them, you can donate here.

Credits
  • Nchuanthumz: Dwarven Home is Bethesda's Creation Club content. Nothing from it is in this download.
  • The SKSE team and the authors of SkyUI, MCM Helper and Prisma UI.
  • Built with houseCARL and DevBench.
About AI use

This add-on was built with the help of an AI coding assistant (scripts, records and this page), and the banner art is AI-made. I play it in my own game and fix reports fast, so tell me in the posts if anything's off.

Requirements

Before you download

This mod needs other mods

Nchuanthumz - Extra Jobs and Features Add-on (Player Home-Dwarven-Immersive-Servants-EoS) needs these to work. Download and install them too.

Required 7