Modhold
Skyrim SE
Freev1.3.10

Halls of Order - Extra Jobs Raids and Features Add-on - Knights of the Order (Player Home-Immersive-Hire-Followers-EoS)

Gives Halls of Order an army and a reason to need it. Raise the Knights of Order under Rubian, hire 15 kinds of staff with Hire Position, run the treasury, and defend the Crystal of Order from seven kinds of raids. Plus visitors, feasts, and the women of the Halls.

SethSaidThat12Pass @SethSaidThat
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v1.3.10
10 Nov 2026

The knights' helmets have their rank colours back (Squire, Knight, Captain, Rubian and the Order's Daedric helm). They now come with their own helmet meshes, so an armour replacer that changes the vanilla Ebony or Daedric helmet can no longer make the knights' heads vanish. Thanks Setlot! New post: Builder. Place the Builder's Hut and hire a Builder here; upgrades finish faster. The Halls no longer wake up every game hour on their own. They run on Estates of Skyrim's clock: once a day for the day's work, every hour only while you are in or by the Halls (or a raid or someone on the road needs it), and otherwise only at the few hours something happens there (the visiting hours, feasts and raids). The visitors walking in and the residents being found now start when you come through the Halls' doors, instead of a check running every few seconds all game. Everything works as before, with far less script work in the background. Building the Hunter's Camp, and every other piece meant to stand outside, now works outside the Halls: the ground around the Halls' portal counts as the Halls. Thanks DemonicDik! Safe to update mid-game.

v1.3.6
1 Nov 2026

Version 1.3.6. Earlier changes are on the author's other pages.

Before you download

This mod needs other mods

Halls of Order - Extra Jobs Raids and Features Add-on - Knights of the Order (Player Home-Immersive-Hire-Followers-EoS) needs these to work. Download and install them too.

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