Estates of Skyrim - Immersive Settlement and Survival Overhaul (Player Homes-Hire Workers-Economy)
Your homes were never meant to sit empty. Every home you own, all 9 vanilla homes included, becomes a living estate: hire a household, keep them fed and warm, pour your gold into up to 65 upgrades you can see, and run it all from one screen. Requires SKSE, Address Library, Prisma UI and Media Keys Fix SKSE.
v0.1.18
10 Nov 2026
- Fixed: the Estates screen could say no estate had joined yet (for example with Hjertesten Hall bought and its key in hand), on a new game or after reloading. Estates now check in again by themselves when the screen opens.
- Controller: the Estates screen now has a cursor. Press A or right to step into the list, up and down to move, A to press the highlighted button, B to step back out, and LB and RB to change tabs.
- Stores tab: at estates with no woodpile of their own (Goldenhills and the other add-on homes), the woodpile line now says the firewood is kept in the food barrel instead of "No woodpile here yet".
v0.1.18
10 Nov 2026
0.1.18
- Fixed: the Estates screen could say no estate had joined yet (for example with Hjertesten Hall bought and its key in hand), on a new game or after reloading. Estates now check in again by themselves when the screen opens.
- Controller: the Estates screen now has a cursor. Press A or right to step into the list, up and down to move, A to press the highlighted button, B to step back out, and LB and RB to change tabs.
- Stores tab: at estates with no woodpile of their own (Goldenhills and the other add-on homes), the woodpile line now says the firewood is kept in the food barrel instead of "No woodpile here yet".
0.1.17 Hire Position on someone who already works or stays at one of your estates now opens that estate's own menu for them, where you can change their post or let them go (Hjertesten 1.3.9 and later). Before, it only said they already serve there. Thanks Ember! Safe to update mid-game.
v0.1.16
8 Nov 2026
0.1.16
- New: Build Mode. Upgrades show as a see-through copy where you look, sitting on the ground. Green means it fits. Red tells you why: outside your estate, too steep, or it has to go outdoors. R turns it (Shift+R the other way), left click places it, right click cancels. On a gamepad: RB and LB turn it, RT places it, B cancels.
- New: while you build, soft glows on the ground show your estate's edge, so you can see where you may build.
- New: the build bar. Press the Quick build key (MCM, Building, default G) on one of your estates and a bar opens at once with every upgrade that estate can have, by branch: place or move what you've built, or pick one to build and put it where you want it. A bought upgrade stands where you put it once its build days are done (at once with Instant build on).
- The build bar has the same look as the Estates screen: framed panel, branch tabs, the upgrade emblems and key hints.
- Placing an upgrade hides the trees, shrubs and plants that stood where it goes. Move it or take it down and they come back.
- An upgrade bought from the build bar goes up where you put it only when you are back at that same spot (outdoors, or the same room), never inside another building.
- Fixed: with Estates of Skyrim installed, some wireless controllers stopped working from the main menu. Prisma UI now starts only when you first open the Estates screen. Thanks jatskan!
- For add-ons: support for a second household at an estate and for add-ons that run their own farm work (Farming Simulator).
- Safe to update mid-game.
v0.1.11
1 Nov 2026
Version 0.1.11. Earlier changes are on the author's other pages.



































