Audioware is an audio tool for modders,
it brings a new audio backend to Cyberpunk 2077, thanks to kira.
It allows you to trigger custom sounds with sound effects (panning, reverb, etc) easily defined in YAML, or directly in scripts.
Head over to the documentation to get started!
Examples of mods using Audioware:
This wouldn't have been possible without these awesome chooms:
⭐ psiberx : without you I'll be choking to death in front of IDA: thanks for lighting me the way, clearing my misconceptions and be by my side in Audioware's early days.
⭐ jekky : thanks for red4ext-rs, your explanations and considering my contributions all this time.
⭐ DevNullx64: : thanks for getting me back on track with assembly, teaching me basic C++ and spending these hours reverse-engineering together until I was able to get going on my own.
⭐ WoppS : what would we do without RED4ext ? thanks. (also funny moments and help ^^)
⭐ Nibana : thanks for all the explanations about audio in general and helping me testing audio out.
⭐ Demon9ne : thanks for being the very first modder to give a chance to Audioware while providing valuable feedback.
⭐ MisterChedda : thanks for following-up during early releases, providing valuable feedback too and pushing Audioware's boundaries.
⭐ MrBill : thanks for providing tons of feedback, sample assets for Quests scenes and continuous support.
⭐ donk74 : thanks for incorporating it in Cyberscript.
⭐ DBK : thanks for the intensive tests sessions and finally exploring pre-game audio.
⭐ ThisChord : thanks for trying out new builds on a regular basis.
If you want to support my work:
[img width=145,height=36]https://storage.ko-fi.com/cdn/kofi6.png?v=6[/img]
it brings a new audio backend to Cyberpunk 2077, thanks to kira.
It allows you to trigger custom sounds with sound effects (panning, reverb, etc) easily defined in YAML, or directly in scripts.
Head over to the documentation to get started!
Examples of mods using Audioware:
- special mention: APEX - Sonora Canyon and Safehouse
- Slaught-O-Matic Platinum
- Android_Malfunction
- Enemies Highlight pulse sound effect
- Lobotomy E.G.O_weapon pack
- Ah shit. Here we go again
- Beep Beep MF
- Cyberscript
- Enhanced Vehicle System
- Immersive Main Menu Audio
- Addicted
- and many others: see above under Mods using this mod
- antivirus can sometimes block native plugins, double check in case.
- mods manager can sometimes cause dependencies issue: install manually as a last resort.
- some audio devices will not reconnect properly on disconnection, muting Audioware until game restart : this is a known issue in underlying audio engine / driver.
- ⚠️ underlying audio engine does not yet allow volume to be clamped, so please beware when using headphones.
- some audio formats or devices are not supported (e.g. Dolby Atmos, some 3D headphones, THX Spatial Audio): same reason.
- FPS loss or CPU overheat have been reported by a couple of users: it probably depends on your hardware mileage.
- some Linux distros / Wine setup have reported issues.
- audio stutters or desync? Nihalantiir provides an extensive explanation on how to prevent them in this comment.
This wouldn't have been possible without these awesome chooms:
⭐ psiberx : without you I'll be choking to death in front of IDA: thanks for lighting me the way, clearing my misconceptions and be by my side in Audioware's early days.
⭐ jekky : thanks for red4ext-rs, your explanations and considering my contributions all this time.
⭐ DevNullx64: : thanks for getting me back on track with assembly, teaching me basic C++ and spending these hours reverse-engineering together until I was able to get going on my own.
⭐ WoppS : what would we do without RED4ext ? thanks. (also funny moments and help ^^)
⭐ Nibana : thanks for all the explanations about audio in general and helping me testing audio out.
⭐ Demon9ne : thanks for being the very first modder to give a chance to Audioware while providing valuable feedback.
⭐ MisterChedda : thanks for following-up during early releases, providing valuable feedback too and pushing Audioware's boundaries.
⭐ MrBill : thanks for providing tons of feedback, sample assets for Quests scenes and continuous support.
⭐ donk74 : thanks for incorporating it in Cyberscript.
⭐ DBK : thanks for the intensive tests sessions and finally exploring pre-game audio.
⭐ ThisChord : thanks for trying out new builds on a regular basis.
If you want to support my work:
[img width=145,height=36]https://storage.ko-fi.com/cdn/kofi6.png?v=6[/img]



































