Mortum Castle
Update version 0.5. Mortum Castle 0.5 is here!
Major thanks to zardalu on his work "Temple Of Molag Bal" for allowing me to use his assets in this mod.
Right now adoptable children and followers will not recognize the castle as the player's home. If you are using Extensible Follower Framework by Expired, or Hearthfires multiple adoptions, you can set it up manually.
The exterior and interiors are navmeshed. The castle itself is finished. Further updates will have the inclusion of NPCs.
Friendly warning: it's a big castle, so you may lose FPS if you don't have a good machine.
What's new in 0.5
Lots of little things, but mostly the Apothecary and the Armory are done. The player can sleep, but only in the master bed.
Further plans
- Custom NPCs with Witcher armor and weapons
- Custom music
Requirements
Skyrim, Dawnguard, Hearthfires.
Compatibility
Should be compatible with all mods that do not change Bleakcoast Cave.
Recommendations
- Temple Of Molag Bal (TOMB) by zardalu
- Tetrachromatic ENB by Slothability
- Multiple Floors Sandboxing by Dovahklon
- True Storms - Thunder and Rain Redone by fadingsignal
- Witcher 3 Female Armors by zzjay
- Knight Armor and Sword by Hovihar
- Extensible Follower Framework by Expired
If you like the direction this castle is going, you might like my follower mod, Elsa Stormcloak Assassin.
Let me know if you have any issues with the castle.



































