Rich Deposits
Deposits last longer before they run dry.
Deposits last longer before they run dry.
Instant mod help: Join our Discord and ask in #mod-help.
What changes- Iron, salt, clay and stone deposits hold twice as much (x5 file: five times). Rich deposits are raised by the same amount.
- Fishing spots, eel waters, berry bushes and mushroom patches, which renew on their own, hold twice (or five times) as much too.
- Hunting animals are unchanged.
- Deposits get their amounts when the map is made, so start a new game for the full effect. Removing the mod keeps the amounts a map was made with.
- Made for Manor Lords build 26185246. Remove it when the game updates, until a version for that build is posted: it carries the whole game settings file, so after a patch it would put back old values.
- Use one settings mod at a time. For several changes together, use Abundance.
Put the .pak in Manor Lords\ManorLords\Content\Paks\~mods (make the ~mods folder if it isn't there). Remove the file to uninstall.
If you enjoy my mods and want to support them, you can donate here.
Credits
- Slavic Magic for Manor Lords, and Hooded Horse for publishing it.
- The page images are made from the game's own art and interface.
This mod was built with the help of an AI coding assistant (the settings edits, the checks and the page images). Tell me in the posts if anything's off and I'll fix it.



































