Modhold
Manor Lords
Freev1.0.0

Rich Deposits

Iron, salt, clay and stone deposits hold twice or five times as much, and fishing spots, eel waters, berries and mushrooms too.

SethSaidThat12Pass @SethSaidThat
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Rich Deposits
Deposits last longer before they run dry.
Instant mod help: Join our Discord and ask in #mod-help.
What changes
  • Iron, salt, clay and stone deposits hold twice as much (x5 file: five times). Rich deposits are raised by the same amount.
  • Fishing spots, eel waters, berry bushes and mushroom patches, which renew on their own, hold twice (or five times) as much too.
  • Hunting animals are unchanged.
Good to know
  • Deposits get their amounts when the map is made, so start a new game for the full effect. Removing the mod keeps the amounts a map was made with.
  • Made for Manor Lords build 26185246. Remove it when the game updates, until a version for that build is posted: it carries the whole game settings file, so after a patch it would put back old values.
  • Use one settings mod at a time. For several changes together, use Abundance.
Install
Put the .pak in Manor Lords\ManorLords\Content\Paks\~mods (make the ~mods folder if it isn't there). Remove the file to uninstall.

If you enjoy my mods and want to support them, you can donate here.

Credits
  • Slavic Magic for Manor Lords, and Hooded Horse for publishing it.
  • The page images are made from the game's own art and interface.
About AI use
This mod was built with the help of an AI coding assistant (the settings edits, the checks and the page images). Tell me in the posts if anything's off and I'll fix it.

Credits

Slavic Magic for Manor Lords, and Hooded Horse for publishing it.

Permissions

Upload to other sites: not allowed. Modification, conversion and asset use: ask me first.