Have you ever thought about looking at the barrels in DAO and seeing actual water and not a flat image? Well, neither did I, until today.
V 1.0 As it turns out, a simple edit of MMH files changing water surface MAO from TCI_IceWall01 to wat_river00mat is enough to make it look like any other still water body across the game.
If you get an invisible barrel water bug with this version installed or simply want a better-looking barrel water, use v 1.1 instead.
Unzip the archive and drop the Water Barrels w Physics folder into your Documents\BioWare\Dragon Age\packages\core\override at any time.
Uninstallation:
Delete the Water Barrels w Physics folder from your override at any time.
Optional
Environment Overhaul v0.1+ includes its own unique water barrels with water physics enabled, so the following manual should be considered obsolete!
(v 1.0 barrels only. Please, don't use this manual for upgrading EO barrels to v 1.1, I'll add a proper article on water materials at a later date):
If you want to enable physics on your Environment Overhaul water barrels (first things first, DO NOT INSTALL THIS MOD, it will override the new water barrel models! Follow the manual instead)
1. Grab pyGFF editor.
2. Open your override\Environment Overhaul\Containers\Barrels\BarrelWater folder.
3. Open each MMH file (prp_brrl_wtr, plc_brrl_wtr_0, prp_brrl_wtr_0, prp_brrl_wtr_01).
4. Expand nodes: 6999 MMH_CHILDREN -> 0 -> 6999 MMH_CHILDREN -> 6 -> click on the 6001 MMH_MATERIAL_OBJECT line.
5. In the editor window below erase prp_new_waterbarrel and paste wat_river00mat instead.
6. Click 'Save' under the window (or else the material change won't be saved) and 'File - Save As' in the top menu. Overwrite the file when prompted.
Done! You've got new barrels with actual water.


Optional 2 (this one too!):
If you want to have a little fun
try changing 00 in wat_river00mat to one of the following:
10 or 11 - big slow waves
40 or 41 - a foamy waterfall
60 - a swift current
50 - a swift crosscurrentV 1.1 An improved semitransparent water material for vanilla barrels courtesy of MoonAerin
Installation:
Unzip the archive and drop the Water Barrels w Physics 1.1 folder into your Documents\BioWare\Dragon Age\packages\core\override at any time.
Uninstallation:
Delete the Water Barrels w Physics 1.1 folder from your override at any time.
OPTIONAL FILES
Fine Dwarven Couldron05 with Water
Fine Dwarven Craftsmanship (Dwarven Craftsmanship\z_Misc\Mage Stuff folder only)
Water Barrels with Physics main file not required (this is a standalone edit)
Installation:
1. Install required Fine Dwarven Craftsmanship's folder.
2. Unzip zz_Fine Dwarven Couldron05 folder and put it in your Documents\BioWare\Dragon Age\packages\core\override.
This will give you the cauldron with the new basic water material.
If you want to change the water material to one of the optional versions, grab prp_couldron_05_0.mmh from the options\mmh... folder of your choosing and place into zz_Fine Dwarven Couldron05 folder. Overwrite when prompted.
Uninstallation:
Remove the zz_Fine Dwarven Couldron05 folder from your Documents\BioWare\Dragon Age\packages\core\override at any time.PoolWater with darker water
Superseded by Environment Overhaul v0.1+
EO version is bug free and strongly darkens the Fountain in the Brecilian Ruins only while giving all other instances of this model a mid-blue water color.
Will affect any other placeable using this model (plc_poolwater_0, ID 156 - Pool of Water 0).
Water Barrels with Physics main file not required (this is a standalone edit)
Installation:
Unzip and drop the wPoolwater dark folder into your Documents\BioWare\Dragon Age\packages\core\override at any time.
Uninstallation:
Remove the wPoolwater dark folder from your Documents\BioWare\Dragon Age\packages\core\override at any time.Credits:
MoonAerin's Environment Overhaul for the props names (because brrl_wtr123 sounds so meaningful >.<)
Also MoonAerin for finding a solution to the invisible water material bug and improving the water transparency
Blender ImportExport Script by NewByPower
Model and Animation Import Export 3dsmax Gmax by Eschme
Hermaen2000 for Flycam
MajorKirrahe89 for Flycam Button Toggle Script
Shanamah for the original Fine Dwarven Couldron mesh
Other mods in the screenshots:
Some Dalish Textures aravel by tepkunset
Elven Scenery rug by commanderstrawberry
Seasons Overhaul by iimaginary (v1.0 images)
Landscapes Remastered by MoonAerin (v1.1 image)
Dragon Age Origins Unofficial Remaster master files by tepkunset
V 1.0 As it turns out, a simple edit of MMH files changing water surface MAO from TCI_IceWall01 to wat_river00mat is enough to make it look like any other still water body across the game.
If you get an invisible barrel water bug with this version installed or simply want a better-looking barrel water, use v 1.1 instead.
Spoiler
Installation:Unzip the archive and drop the Water Barrels w Physics folder into your Documents\BioWare\Dragon Age\packages\core\override at any time.
Uninstallation:
Delete the Water Barrels w Physics folder from your override at any time.
Optional
Environment Overhaul v0.1+ includes its own unique water barrels with water physics enabled, so the following manual should be considered obsolete!
(v 1.0 barrels only. Please, don't use this manual for upgrading EO barrels to v 1.1, I'll add a proper article on water materials at a later date):
If you want to enable physics on your Environment Overhaul water barrels (first things first, DO NOT INSTALL THIS MOD, it will override the new water barrel models! Follow the manual instead)
1. Grab pyGFF editor.
2. Open your override\Environment Overhaul\Containers\Barrels\BarrelWater folder.
3. Open each MMH file (prp_brrl_wtr, plc_brrl_wtr_0, prp_brrl_wtr_0, prp_brrl_wtr_01).
4. Expand nodes: 6999 MMH_CHILDREN -> 0 -> 6999 MMH_CHILDREN -> 6 -> click on the 6001 MMH_MATERIAL_OBJECT line.
5. In the editor window below erase prp_new_waterbarrel and paste wat_river00mat instead.
6. Click 'Save' under the window (or else the material change won't be saved) and 'File - Save As' in the top menu. Overwrite the file when prompted.
Done! You've got new barrels with actual water.


Optional 2 (this one too!):
If you want to have a little fun
try changing 00 in wat_river00mat to one of the following:
10 or 11 - big slow waves
40 or 41 - a foamy waterfall
60 - a swift current
50 - a swift crosscurrent
Installation:
Unzip the archive and drop the Water Barrels w Physics 1.1 folder into your Documents\BioWare\Dragon Age\packages\core\override at any time.
Uninstallation:
Delete the Water Barrels w Physics 1.1 folder from your override at any time.
OPTIONAL FILES
Fine Dwarven Couldron05 with Water
Spoiler
Required mod:Fine Dwarven Craftsmanship (Dwarven Craftsmanship\z_Misc\Mage Stuff folder only)
Water Barrels with Physics main file not required (this is a standalone edit)
Installation:
1. Install required Fine Dwarven Craftsmanship's folder.
2. Unzip zz_Fine Dwarven Couldron05 folder and put it in your Documents\BioWare\Dragon Age\packages\core\override.
This will give you the cauldron with the new basic water material.
If you want to change the water material to one of the optional versions, grab prp_couldron_05_0.mmh from the options\mmh... folder of your choosing and place into zz_Fine Dwarven Couldron05 folder. Overwrite when prompted.
Uninstallation:
Remove the zz_Fine Dwarven Couldron05 folder from your Documents\BioWare\Dragon Age\packages\core\override at any time.
Superseded by Environment Overhaul v0.1+
EO version is bug free and strongly darkens the Fountain in the Brecilian Ruins only while giving all other instances of this model a mid-blue water color.
Spoiler
Darkens the water in the Fountain in Brecilian Ruins for a more realistic and mysterious look.Will affect any other placeable using this model (plc_poolwater_0, ID 156 - Pool of Water 0).
Water Barrels with Physics main file not required (this is a standalone edit)
Installation:
Unzip and drop the wPoolwater dark folder into your Documents\BioWare\Dragon Age\packages\core\override at any time.
Uninstallation:
Remove the wPoolwater dark folder from your Documents\BioWare\Dragon Age\packages\core\override at any time.
MoonAerin's Environment Overhaul for the props names (because brrl_wtr123 sounds so meaningful >.<)
Also MoonAerin for finding a solution to the invisible water material bug and improving the water transparency
Blender ImportExport Script by NewByPower
Model and Animation Import Export 3dsmax Gmax by Eschme
Hermaen2000 for Flycam
MajorKirrahe89 for Flycam Button Toggle Script
Shanamah for the original Fine Dwarven Couldron mesh
Other mods in the screenshots:
Some Dalish Textures aravel by tepkunset
Elven Scenery rug by commanderstrawberry
Seasons Overhaul by iimaginary (v1.0 images)
Landscapes Remastered by MoonAerin (v1.1 image)
Dragon Age Origins Unofficial Remaster master files by tepkunset



































