Modhold
Cyberpunk
Freev0.5.32

redscript

Compiler for Cyberpunk2077 scripts

jac3km43 @jac3km4
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Made by jac3km4, shared here under the author's own permission to upload it to other sites. Original page Are you jac3km4?


REDSCRIPT

This is a script compiler that can be integrated with the game and used to add/replace game scripts.

Source code available here.

INSTALLATION

You'll need to download the archive available in the 'Files' tab and extract it in the main 'Cyberpunk 2077' directory.

You should end up with the following files in the game directory:

- Cyberpunk 2077\engine\tools\scc.exe

- Cyberpunk 2077\engine\config\base\scripts.ini

NOTE FOR REDMOD USERS

There is a known compatibility issue with REDmod. To use redscript with REDmod you should to install either RED4ext (recommended) or cybercmd. Do not install both. Once installed, the REDmod compatibility should be resolved.

NOT WORKING?

If you are not sure if it's working or have any other issues, you should look for a log file at 'Cyberpunk 2077\r6\logs\redscript.log'.

This log file should end with 'Output successfully saved to ...' if the mods were applied successfully.

If the log file contains any errors or warnings, you can post them here to help with debugging.

If the log file isn't there, redscript has not been installed correctly.

UNINSTALLING

The compiler saves a copy of the game scripts in a file 'Cyberpunk 2077\r6\cache\final.redscripts.bk'.

If you wish to uninstall redscript you can just remove the files you downloaded (scc.exe and scripts.ini) and replace the existing 'final.redscripts' with the backed up 'final.redscripts.bk' file.

Credits

jac3km4

Permissions

The author allows uploads to other sites: "You can upload this file to other sites but you must credit me as the creator of the file". The original page is linked at the top of the description. Shared on Modhold with that permission and credited to the author; the files are the author's own, unchanged.