This mod makes combat more realistic. Armor values are based on experimental data. AI uses proper formations and new custom culturally specific tactics were introduced. Armored units are more resistant to damage depending on weapon type used vs armor. Each weapon type has different effect vs armor. All units defend themselves more, units with shields actually use the shields. All projectiles now cause damage based on their kinetic energy. Kinetic energy of projectiles is result of simulation based on real life experimental data. All battles are significantly longer now. Damage of horse charge is physics based, couched lancing is scientifically accurate. AI armies use more tactics. Spears are buffed in melee in comparison to vanilla. Tournaments were overhauled to be more balanced and rewarding experience. Optional campaign / economic module is also included.
For full list of features see https://fellow93.github.io/RealisticBattleProject/
If you want to see some of the features show on video you can check our YT channel at https://www.youtube.com/@philozoraptor6808/featured
Mod localization tags for future translations have been done and mod currently contains French, Turkish, Chinese and Japanese translation (activates by changing language in the game options).
This mod also contains savefile fixer. If you have a crash when you try to load your game that you played with combat module on (or possibly some other mod that adds equipment) you can simply load the save with combat module off or even all modules off (deactivate them in RBM menu) while RBM is still active, this will allow you to load the game, then you can save it again without the undesired mods / modules. This is the case for quite some time. We just kind of forgot to mention it. Here is a guide If you want to support us you can do so by Googling Realistic Battle Mod patreon or Philozoraptor patreon.
Installation: RBM is installed like majority of other mods, AKA put its folder into modules folder. VolunteersUpTier and Lord Retinue Uptier are again standard mod installation. Detailed guide on how to install mods in Bannerlord is part of this video by Strat Gaming (13 minutes, 49 seconds):Recommended mods:
Warning: Most mods that modify spitems.xml (for example some armor mods) do it in a very clunky way and change the entire file, as a result balance of our mod is broken by these mods (for example bows are turned into ballistas :D). If you want to avoid these issues try loading our mod last or try disabling the other mods.
Compatibility:
Please note that any mod that affects stats of bows, crossbows, arrows and bolts is not compatible with the combat module.
Any mod that changes how damage formula of arrows or melee weapons works is also not compatible with combat module.
Other mods should be compatible.
ANY mod that adds armors and/or weapons is NOT compatible with Combat modules unless there is a RBM patch for it.
Special thanks to Mod Template for Visual Studio mod which allowed us to do this mod and Another Armor Damage mod which helped us understand programming in Bannerlord.
Source files are included. For finding how code works in original game i highly recommend program called ILSpy. You can use it to browse game's .dll files and see original methods and callbacks.
Installation:
Put our mods in modules folder just as any other mod, run DLL activator or enable .dll files in our mod manually, note that many users dont need to do this, but if the game crashes during initial loading this is likely culprit. We recommend manually installing the mods, there seem to be problems such as crashes for some people when using vortex.
Troubleshooting:
Before posting your problem or question please check the sticky posts, you may find solution to your problem or answer to your question there.
If you want to support us you can do so here: https://www.buymeacoffee.com/RBM.Team or via paypal link when you download the mod on Nexus or by Googling RBM Patreon or Philozoraptor Patreon.
Source code: https://github.com/Fellow93/RealisticBattleProject
Discord: https://discord.gg/59rMXRJ
For full list of features see https://fellow93.github.io/RealisticBattleProject/
If you want to see some of the features show on video you can check our YT channel at https://www.youtube.com/@philozoraptor6808/featured
Mod localization tags for future translations have been done and mod currently contains French, Turkish, Chinese and Japanese translation (activates by changing language in the game options).
This mod also contains savefile fixer. If you have a crash when you try to load your game that you played with combat module on (or possibly some other mod that adds equipment) you can simply load the save with combat module off or even all modules off (deactivate them in RBM menu) while RBM is still active, this will allow you to load the game, then you can save it again without the undesired mods / modules. This is the case for quite some time. We just kind of forgot to mention it. Here is a guide If you want to support us you can do so by Googling Realistic Battle Mod patreon or Philozoraptor patreon.
Installation: RBM is installed like majority of other mods, AKA put its folder into modules folder. VolunteersUpTier and Lord Retinue Uptier are again standard mod installation. Detailed guide on how to install mods in Bannerlord is part of this video by Strat Gaming (13 minutes, 49 seconds):Recommended mods:
- Diplomacy - makes strategy map part of the game better, alliances, non-aggression pacts, factions within kingdoms et
- De Re Militari at Mount & Blade II: Bannerlord Nexus - Mods and community - unit overhaul that is fully compatible with RBM features, infantry is generally less armored in this mod.
- RTS camera works fine with RBM, however the command system submod may cause some weird interactions and crashes.
Warning: Most mods that modify spitems.xml (for example some armor mods) do it in a very clunky way and change the entire file, as a result balance of our mod is broken by these mods (for example bows are turned into ballistas :D). If you want to avoid these issues try loading our mod last or try disabling the other mods.
Compatibility:
Please note that any mod that affects stats of bows, crossbows, arrows and bolts is not compatible with the combat module.
Any mod that changes how damage formula of arrows or melee weapons works is also not compatible with combat module.
Other mods should be compatible.
ANY mod that adds armors and/or weapons is NOT compatible with Combat modules unless there is a RBM patch for it.
Special thanks to Mod Template for Visual Studio mod which allowed us to do this mod and Another Armor Damage mod which helped us understand programming in Bannerlord.
Source files are included. For finding how code works in original game i highly recommend program called ILSpy. You can use it to browse game's .dll files and see original methods and callbacks.
Installation:
Put our mods in modules folder just as any other mod, run DLL activator or enable .dll files in our mod manually, note that many users dont need to do this, but if the game crashes during initial loading this is likely culprit. We recommend manually installing the mods, there seem to be problems such as crashes for some people when using vortex.
Troubleshooting:
Before posting your problem or question please check the sticky posts, you may find solution to your problem or answer to your question there.
If you want to support us you can do so here: https://www.buymeacoffee.com/RBM.Team or via paypal link when you download the mod on Nexus or by Googling RBM Patreon or Philozoraptor Patreon.
Source code: https://github.com/Fellow93/RealisticBattleProject
Discord: https://discord.gg/59rMXRJ



































