
Bellwright Village Management
Run every village from one window.
Run every village from one window.
Instant mod help: Join our Discord and ask in #mod-help.
What it doesPress F7 in game. A window opens over the game, drawn with Bellwright's own interface art, fonts and icons:
- All villages: a card for every village you hold, with residents, who has no work or no home, the injured, troops, buildings, what's in storage and what needs you.
- One tab per village: every building with its workers (empty ones first), and + and - to put a villager to work there or take one off.
- Storage: what's in stock, with the game's own numbers for what is made and used.
- Report: GIVE WORK puts villagers without work into the buildings that need them, and FIX staffs an empty building in one click. Shortages, homeless and injured villagers are listed too.
F7 or Esc closes it. The game keeps running while it's open.
Works with Warband
With Bellwright Warband installed too, F7 opens both in the same window, with a tab for each along the top.
Make it your own
In Bellwright\Binaries\Win64\ue4ss\Mods\SethBW_VillageManagement\Scripts\config.lua you can change the key (F1 to F12) and how often the open window updates.
Good to know
- Made for Bellwright on Unreal Engine 5.7 (Steam build 24840601). After a game update, check the posts here before playing.
- While the window is closed it reads nothing from your villages and draws nothing.
- If the window can't start (for example next to another overlay that hooks DirectX 12), it switches itself off and the game carries on as normal. Tell me in the posts.
- Works with Workshop mods.
Steam > Bellwright > Manage > Browse local files. Extract the zip into that folder (it holds a Bellwright folder; say Yes if Windows asks to merge). Start the game and press F7.
To remove: delete Bellwright\Binaries\Win64\ue4ss\Mods\SethBW_VillageManagement. If no other UE4SS mods are left, you can also delete the ue4ss folder and dwmapi.dll in Bellwright\Binaries\Win64.
If you enjoy my mods and want to support them, you can donate here.
Credits
- Donkey Crew for Bellwright, and Snail Games for publishing it. The window uses Bellwright's own interface art and icons.
- Fonts: Cinzel (Natanael Gama) and Alegreya (Huerta Tipografica), SIL Open Font License, the fonts Bellwright's own interface uses.
- The UE4SS team for RE-UE4SS (MIT licence, included), and Dear ImGui (Omar Cornut, MIT) for drawing the window.
This mod was built with the help of an AI coding assistant (the scripts, the window, the checks and the page images). Tell me in the posts if anything's off and I'll fix it.



































