Details
Adds an icon next to the character's background icon which, when hovered, displays the character's maximum attributes at veteran level (7 for the Indebted when playing the Manhunters origin, otherwise 11), including any bonuses or maluses from their traits, perks and permanent injuries (as well as from skills explicitly included in the calculations, like the effects of the Kraken potion and the Apotheosis potion). The attribute ranges are calculated by improving each attribute on every level up until veteran level is reached, providing a quick answer to the question "how strong will this character be in attribute X if I keep adding to it until they're a veteran?"
The Veteran Attributes icon is hidden during combat, when the character is above veteran level and when the character has reached veteran level and allocated all attribute points. It also combines nicely with Backgrounds and Attribute Ranges.
Modding
Other mods can add skills to be included in or excluded from the calculations, by (for example in their queues) pushing those skills' ClassName to ::VeteranAttributes.Included or ::VeteranAttributes.Excluded, although only the "onUpdate" function of any skill is currently applied. Also, only skills that actually affect the main attributes are used in the calculations.
Known issues
Setting the UI Scale to above 100% seems to cause misalignment between the attribute columns in the tooltip layout.
Installation
Download one of the available versions and place the zip-file in your Battle Brothers\data folder.
Requirements
Modern Hooks.
Modding Standards and Utilities (MSU).
Adds an icon next to the character's background icon which, when hovered, displays the character's maximum attributes at veteran level (7 for the Indebted when playing the Manhunters origin, otherwise 11), including any bonuses or maluses from their traits, perks and permanent injuries (as well as from skills explicitly included in the calculations, like the effects of the Kraken potion and the Apotheosis potion). The attribute ranges are calculated by improving each attribute on every level up until veteran level is reached, providing a quick answer to the question "how strong will this character be in attribute X if I keep adding to it until they're a veteran?"
The Veteran Attributes icon is hidden during combat, when the character is above veteran level and when the character has reached veteran level and allocated all attribute points. It also combines nicely with Backgrounds and Attribute Ranges.
Modding
Other mods can add skills to be included in or excluded from the calculations, by (for example in their queues) pushing those skills' ClassName to ::VeteranAttributes.Included or ::VeteranAttributes.Excluded, although only the "onUpdate" function of any skill is currently applied. Also, only skills that actually affect the main attributes are used in the calculations.
Known issues
Setting the UI Scale to above 100% seems to cause misalignment between the attribute columns in the tooltip layout.
Installation
Download one of the available versions and place the zip-file in your Battle Brothers\data folder.
Requirements
Modern Hooks.
Modding Standards and Utilities (MSU).



































